Luca Giordano Master Study
- Isaac McCaslin
- Oct 1
- 2 min read


1. Materials & Techniques Notes
This work is not a literal reconstruction of Giordano’s technique — it is an exploration that borrows from Baroque materials and processes, while remaining open to my own interpretations and discoveries.
Initial Drawing & Composition
Began with a gestural drawing, moving across the whole picture plane, focusing on the four corners to guide energy through natural diagonals.
Used sanguine and vine charcoal to think in terms of warm/cool and light/dark.
Vine charcoal sits on the peaks of the canvas weave — it must be rubbed into the valleys to soften contrast, create atmosphere, and prepare for later corrections.
Priming the Picture Plane
Applied a scraped-on imprimatura: Indian Yellow + Flake White + Venetian Medium (2:2:1).
If charcoal rests only on the peaks, the scraping can obscure the drawing, creating a greenish tone — partly desirable, but careful balance is needed to keep visibility.
Continued to draw into the oil ground with sanguine and charcoal, rubbing into the wet film with fingers to integrate.
Shadow Masses & Warm/Cool Development
Introduced Dioxazine Purple + Venetian Medium (4:1) over charcoal-darkened areas.
Pulled this mixture into the ground, letting it seep into figures, then stretched and unified into shadow masses.
Depth and temperature controlled by working vine charcoal back into wet paint, pushed and pulled with brush or finger.
Since palette is limited, details in light areas developed subtractively (removing paint to reveal the luminous ground) rather than by adding opaque white.
Atmosphere & Temperature Play
Brushed and swept cooler/darker values into midtones and shadows to let warm ground show through in lights.
Added Burnt Sienna into the ground, weaving it into figures.
Vine charcoal used dynamically for temperature shifts: e.g., sky tinted with hard vine charcoal to both open the vibrancy of weave peaks and push coolness into valleys.
Preparation for Dead Color Layer
Worked figure-to-ground and ground-to-figure, reinforcing charcoal where the coolest, bluish tones would dominate (sky; anatomical areas with veins, bones, tendons).
Allowed surface to dry overnight.
Dead Color Layer
Mixed Flake White + charcoal dust to produce a cool, dark bluish midtone.
Learned: it’s better to err darker in dead color — when Flake White scumbles over dark values, the temperature reads cooler, which is the purpose of this stage.
Scumble Layer
Applied pure Flake White as the first scumble.
Loaded brush halfway, starting in the brightest flesh lights, dragging pigment thinly across surfaces so underlying drawing remains visible.
First pass: extend scumble into midtones and shadows selectively, seeking transitions where figure and ground integrate.
Rule: don’t reload until brush is fully spent — let diminishing paint naturally move the stroke from lights → midtones → ground.
Second pass: reload and return to brightest lights, repeating until compositional unity is achieved.


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